12/17/2023 0 Comments Victory at sea pacific latest version![]() ![]() For the life of me I could not identify whether the I was looking at a Fubuki-class destroyer or a Fletcher-class destroyer. One nitpick: to the untrained eye, it is very hard to tell the difference between some of the ships–even Japanese versus American. I honestly think I spent more time trying to get the water to look consistent across all the ships than I did to get the ships right. I tried to find historical photographs of the ships, to figure out which ones had the zebra stripe camouflage paint on the hulls, and which ones had wooden decks, and even with that effort, at 1/800 scale there’s only so much you can do to paint them. This game sat on my shelf for over a year without me painting it or playing it, and then I pulled it out, deciding I was going to spend a whole day painting ships and… I was pretty much done with the whole set in two hours. The hobby aspect here is really, I hate to say it, lackluster. Hobby for Victory at Sea: Battle for the Pacific It goes fast, then slows for shooting, but the shooting is engaging, and then game is over in 45 minutes. I have no complaints at all with the gameplay. I really loved the gameplay of Mantic’s Armada, which took a lot of its material from Warlord Games’ Black Seas (another game I own but have never gotten around to playing because I CAN’T GET THE RIGGING RIGHT ON THE DAMN SHIPS.) But be aware that they exist and are given a lot of information in the Core Rules.įinally, is the clean up phase where you do things like try to put out fires on your ships and place and remove various tokens.Īll in all, I really loved the gameplay of this Victory at Sea. The first is submarines, so I can’t speak to those, and the second is aircraft, because I didn’t buy any aircraft carriers. Now, there are two things in the game that I didn’t try out, because I didn’t have the models for them. It also costs 1000 points, so…Īnyway, that’s how the shooting phase of the game goes. I bought it separately because I thought it was really cool. It should also be mentioned that the Yamato doesn’t come with the Battle for the Pacific starter set. (For reference, you can see that the Yamato has 148 hull points, which is how much damage it can sustain.) But that’s what you get for getting too close to a battleship. Now, you can imagine that if you get broadsided by the Yamato with turrets A, B, and C all firing at you (9 Attack Dice, which could turn into 36 Damage Dice if all goes well) (plus 2 each) then you’re not going to last long. They are heavy, which gives them some penalties, but they have an armor piercing of +2 which means you add 2 to every damage die. Then it can roll 3 Attack Dice (AD) and each hit with an attack dice gets four damage dice (DD). So look at Turret A: let’s say it’s shooting short range to port. (All the ships have different movement characteristics for speed, but they all tend to follow the same turning radius measurement.) You go through all of your movement until everyone is done, and then it’s time to shoot each other. The closest thing is making a hard 90 degree turn, which requires that your crew has to take a quality test.Īs you can see from the image here, this is the battleship Yamato, and there is an arc marker that you use to determine how much you can alter course on any given movement. No one is allowed to take a pass–you’re all in the middle of a battle and you’ve got inertia, you can’t just stop on a dime. ![]() Then you get into the Movement Phase, which is an alternate activation affair–you pick a ship, your opponent picks a ship, and so on until you run out of ships. You start off by rolling initiative, which is very straightforward (roll a D10, highest roll gets to go second). But even when it doesn’t, it’s engaging so you don’t mind that it’s slowed down a bit. This game moves very fast, except for when it doesn’t. Gameplay for Victory at Sea: Battle for the Pacific I always review a game in Gameplay, Hobby, and Lore. The detail of Victory at Sea is what makes it so fun, in my opinion, and the gameplay.īut I’m getting ahead of myself. The book is enormous partially because it is full of scenarios, but mainly because it spend more than half of those 280 pages listing every single boat ever to enter the sea in World War Two (and some that never got out of drydock, but are included nonetheless). ![]() What makes the Victory at Sea Core Rule Book so big–and so cool–is that it is made by someone who knows history, who loves history, and who wants to tell everyone about history. And the amazing thing is that I learned the game not through this massive tome but through the 20-odd page booklet included in the starter set. That gives any Warhammer core rule book a run for its money. The rulebook for this game–the core rule book–is just shy of 280 pages. The reason that my dad would love it, and that I am also fascinated by it, is the rule book (which does not come with the starter set but is an extra $63 on Amazon). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |